Epic Games says that one of the big features inside of Unreal Engine 5.7 is Procedural Content Generation Framework (PCG) in ...
How much time and manpower is required to build an industrial-grade high-fidelity 3D virtual world? Would you believe it if all it took was a deion and a sketch for AI to quickly and automatically ...
This project was created for learnig purposes. It uses compute shaders to generate random terrain and tesselation shader to render it in high resolution. Terrain is generated in compute shaders for ...
Abstract: Vision paper Abstract-Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the ...
Abstract: In this work, we propose a novel approach, namely WeatherDG, that can generate realistic, weather-diverse, and driving-screen images based on the cooperation of two foundation models, i.e, ...
This project is a lightweight voxel engine built without relying on third-party game engines. It implements a block-based 3D world with procedural terrain generation, dynamic lighting, and interactive ...
The final, formatted version of the article will be published soon. The 2024 compilation in Case Reports in Structural Interventional Cardiology offers a spectrum of such experiences, and each case ...