The main thing that stops me from getting interested in MMOs or MMORPGs is how they - by their nature - lack a kind of consequence, or a permanence. There are raids, bosses, and world events, but ...
The greatest war games are all about scale. Perhaps you remember Medal of Honor Allied Assault, the superlative FPS from 2002. By today's standards it may look antiquated, but back then, the Omaha ...