Warhammer 40k: Shootas, Blood and Teef is an old-school blow-em-up shooter in the franchise we all love for one reason or another: Warhammer. It is an outrageously absurd fictional world, and that’s ...
The first Warhammer 40,000: Space Marine was released in 2011 to a warm reception. Chain swording my way through cockney orcs was a dream come true. Thirteen years later, Saber Interactive has ...
The smash hit Warhammer 40,000 action game is currently 60% off, and has over a year's worth of free updates compared to the ...
Fatshark studios, the creator of the latest Warhammer fantasy coop experience, is a unique game development team best known for their fresh take on the renowned Left for Dead style of coop gameplay.
Warhammer 40,000: Space Marine 2 is finally here after almost a year’s delay. Among the seemingly hundreds of Warhammer games released in over the past few years, Space Marine 2 is a standout. The ...
Warhammer 40K: Darktide Review (PS5) – It’s been two years since Darktide released on the Xbox Series X/S and PC. In those two years, it had many problems that prevented it from achieving the ...
The time I've put in for our Warhammer 40k Darktide review has been split, roughly evenly, between gleefully scything my way through hordes of shambling Chaos monstrosities shoulder to shoulder with ...
The war was defined by the machinations and maneuverings of the Primarchs, the gene-fathers of the Space Marines and demigods in their own right. A 50+ novel series detailed the Horus Heresy in its ...
I had the opportunity to play Warhammer 40k: Darktide through the beta and post-launch. I’ll tell you right off the bat that this is a fantastic game that suddenly got a whole lot of issues right ...
As the forces of Chaos loom ever-larger in the war-torn grimdark future of the 41st Millennium, it becomes clearer and clearer that the Imperium of Man will need a bigger cache of steadily-larger guns ...
GameSpot may get a commission from retail offers. When I spoke to several teams making games in the Left 4 Dead lineage, they each had some unique thoughts on why the game, and its resulting genre, ...
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