According to IGN and Polygon, it seems as if Oculus has at long last committed to a release window for its virtual reality headset the Oculus Rift and we’re to expect it in Q1 2016! Sources for this ...
It was way back in May 2015 that we were given a sneak peak at what the recommended specifications for the Oculus Rift CV1 headset would be and they weren't insubstantial: a GTX 970, i5-4590 and 8GB ...
While we won't be getting an Oculus Rift pre-order option this side of Christmas, we're not far away from being able to put money down on a first-generation, commercial VR solution. That stack of cash ...
Update: We are now looking at some very real-looking images on the NeoGAF forums, which show the Oculus Rift CV1 off in great detail. This includes the confirmation of the touch-based gamepad, and its ...
Anyone interested in the new Oculus Rift CV1 virtual reality headset that was unveiled during E3 last month and is expected to be made available to preorder later this year, with shipping commencing ...
Now that the Oculus Rift CV1 is available, the guys and girls at iFixit have completed their awesome teardown of the first consumer VR headset release from Oculus. Check it out, below. iFixit revealed ...
The long-awaited debut of high-end gaming VR has finally arrived. Oculus Rift's Consumer Version 1 is now in the hands of consumers, and it has quickly become the most talked about piece of hardware ...
With the final consumer version of Oculus Rift all set to roll out in the first quarter of 2016, Oculus is busy adding final touches to the virtual reality headset. The tech company announced the ...
Now that the highly anticipated Oculus Rift virtual reality headset has started shipping to consumers, after being made available to preorder during January priced at $599, you might like to see ...
This morning a set of images of the final version of the Oculus Rift consumer version (CV1) were leaked. While at first it appeared that these images were finalized photos of the headset set to be ...
Tracking VR headsets across large areas is complex and complicated, especially when trying to use the existing tracking frameworks from either HTC’s Vive or Oculus’ Rift. As a result, companies like ...