“Ludonarrative dissonance” is a term coined in 2007 by video game designer and director Clint Hocking. The term breaks down like this: ludus, the Latin word for game, the game’s narrative, and the ...
The Witness and Braid creator Jonathan Blow has made some interesting comments on ludonarrative dissonance, a favourite talking point of games criticism. Speaking to Time, Blow objected to the term ...
See more of our trusted coverage when you search. Prefer Newsweek on Google to see more of our trusted coverage when you search. Aesop didn't have an Xbox. If he did, the ancient Greek fabulist may ...
Forbes contributors publish independent expert analyses and insights. I write about TV shows, movies, video games, entertainment & culture. Oddly, game design has done little to distance itself from ...
Jonathan Blow has hit out at the concept of ludonarrative dissonance, claiming that ‘even the award-winning games have terrible stories’. Ludonarrative dissonance is the term commonly used to refer to ...
This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff. Ever since BioShock Infinite came out, we’ve seen articles ...
The Uncharted series may be a multi-award winning, best-selling franchise, but it has always struggled to escape criticism targeted around ludonarrative dissonance. Nathan Drake seems like a generally ...
Jordan Garland looks at Far Cry 3’s narrative arc, the nature of a linear plot in an open world full of possibility and how binary choice ultimately doesn’t work in the game. If you've heard anything ...
Daniel Trock is a Contributor at DualShockers specializing in PC games, lists, and reviews. He has been writing professionally since 2018 and covering games since 2020, with previous work spanning ...