Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Hosted on MSN
Master the art of game level design
Level design shapes how players experience a game, from the way they move through spaces to how they uncover its secrets. Strong layouts balance the core mechanics with pacing, flow, and opportunities ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
The games industry plays host to a colourful cast of diverse individuals, from artists and coders to narrative designers and studio heads. The skills to pull off these roles, however, are complex and ...
There are many jobs in this world. Some are so bizarre you probably don’t know they exist; some you might have had no idea people actually make a living at. In an effort to highlight some of these ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results