It feels like almost every gamer who enjoys playing multiplayer titles is diving into Marvel Rivals. The hero shooter from NetEase Games is offering something fun and unique, but that doesn’t mean ...
Frustrated you can’t get stuck in? Here’s how to fix the compiling shaders loop for Dragon’s Dogma 2 on PC. Issues with Capcom’s latest game have all focused on the total lack of optimisation in-game.
Having Borderlands 4 Issues After The Latest Patch? You Might Need To (Sigh) Clear Your Shader Cache
Gearbox has explained that Borderlands 4's latest patch needs to go through shader compiling, leading to temporary stuttering ...
If you want the very best graphical performance in Throne and Liberty, you’ll need to tweak some settings. However, players have reported problems with the initial install. As such, this guide will ...
It's not my own discovery, in fact, but that of YouTuber Ki11er Six, who posted a review of the game along with a crucial performance tip a few days ago. On Nvidia graphics cards, it's possible to ...
Fortunately, there are a few ways to fix the Preparing Shaders error. This issue can be quite problematic and may require you to try several options mentioned in this ...
The technical issues with Borderlands 4 prompted Gearbox boss Randy Pitchford to post through it, but he's since moved on to ...
Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering.
Dragon Age: The Veilguard may not be perfect on PC, but it runs generally pretty well. That said, there are some rampant issues a lot of PC players are running into in Dragon Age: The Veilguard such ...
Microsoft has a fix for long shader compilation wait times. The system is called Advanced Shader Delivery, and it's being ...
This is one anomaly you don’t want to get. If you’re on PC and dealing with this issue, other players have found solutions that are reportedly working as of the time of this writing. If you’re still ...
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