Microsoft wants to make it easier for developers to support new DirectX graphical features as they release. To that end, the company revealed the DirectX 12 Agility SDK today. This toolkit enables ...
Microsoft announced the DirectX 12 Ultimate API last year which would enable games to use several modern DirectX 12 graphics features like DirectX Raytracing (DXR), Variable Rate Shading (VRS), Mesh ...
Microsoft just made it easier for developers to get DX12 features and technologies into their games, for gamers to enjoy, much easier than ever before with the introduction of DirectX 12 Agility.
DirectX 12 has a variety of applications in multimedia environments, especially gaming and video. When it comes to the latter, it already provides APIs for GPU-accelerated video decoding and ...
In brief: Microsoft announced this week that it added a new API to DirectX 12 that will support video encoding. The new set of interfaces will give Windows users a consistent framework for encoding ...
Alongside the headlining hardware announcement(s) last night Nvidia announced the availability of GameWorks DX12 and discussed some of its features. Resource updates have been put together by Nvidia ...
In a nutshell: DirectX 12 is getting better at ray tracing according to Microsoft. The DXR 1.0 API, which brought us that cool Star Wars Raytracing tech demo (below) last year, is moving to version ...
After nearly five years of lingering on the same stable release, the next generation of DirectX is finally on its way. But a specter hung over Microsoft’s introduction of DirectX 12 at GDC on Thursday ...
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